01 / Futrabbit
FUTRABBIT
A premium football statistics platform built around the concept of going down the rabbit hole. Deep player and club data, a curiosity-driven UX, and an achievements system that rewards exploration.
CS & Math. Building products people actually want to use.
CS major, Maths minor. I build real products — not demo apps, not tutorial clones. Things that solve actual problems and hold up under scrutiny.
My work sits at the intersection of data, design, and engineering. I care about the experience as much as the architecture. If it's not clean on both sides it's not done.
Currently building Futrabbit (football analytics), Rushes (AI B-roll pipeline), and Pong-like (roguelike). More coming.
01 / Futrabbit
A premium football statistics platform built around the concept of going down the rabbit hole. Deep player and club data, a curiosity-driven UX, and an achievements system that rewards exploration.
02 / Rushes
An AI-powered B-roll production tool. Paste a script, get a full shot list planned by Claude, review and edit, then generate every image in one run. Built to collapse hours of manual B-roll work into minutes.
03 / Pong-like
A roguelike built on Pong mechanics with Hades-style meta-progression. Deep lore, 12-boss roster, and a "seriously unserious" tone. Designed and developed solo in Godot.
The tools I reach for. Chosen for speed, reliability, and the ability to actually ship things.
Frontend
Backend
Data
Game Dev
Tooling
Open to collabs, roles, or just talking shop about football data and roguelikes.
Takes 20 seconds. Helps me understand who's visiting.